Sony Xperia XZ Premium Smartphone

The Xperia XV premium is the world’s first smartphone developed by Sony which includes an ultra-high definition download to watch films and TV in 4K on the phone screen which is 5.5 inches. The phone is waterproof and suitable for any environment urban or rural with an improved 19-megapixel rear “motion eye” camera with slow motion capability, videos taken can be shot in 960 frames per second of filming.

According to Sony this phone can record and play films over four times slower than any other current smartphone or android.

The phone is scheduled to launch into the consumer market during early spring 2017 after its announcement at MWC (Mobile World Congress) Barcelona.  Critics have concluded that official reviews over the phone’s function will be postponed until official sales have been made.

At MWC Sony director Hideyuki Furumi said:

“We’ve continued to evolve and transform our smartphone portfolio, with an unwavering focus on delivering the most advanced technology in elegantly designed products.

“Whether it’s a memory-stacked camera system capable of super slow motion capture or the world’s first 4K HDR smartphone display, we’re delivering experiences that connect with users in emotional and meaningful ways like never before.”

There are a few significant differences between the new Xperias, the XZ Premium will use Qualcomm’s latest Snapdragon 835 SoC, the first to use semi-custom ARM CPU cores and the first SoC available on Samsung’s new 10nm process. The XZs will use the previous generation Snapdragon 820, which uses four fully-custom Kryo CPU cores.

Features of the new phone including sensor additions such as fingerprint ID lock, accelerometer, gyro, proximity, barometer, compass and multiple color spectrum. Messages

The message system includes SMS (Short Message Service), MMS (Multimedia Management System), Email, IM (Instant Messaging)  and push email.


Ericsson Wearable Tech and the Internet of Things

Ericsson has recently launched a new website depicting how wearable technology and the Internet of things (IoT) are changing the world of business and consumers.

The content includes expert interviews which focused on discussions on the existing wearable devices and new concepts being developed by the industry.

In 2016 Ericsson consumer lab conducted an online survey involving 5000 iPhone and Android users.

Participants were based in Brazil, China, South Korea, the UK and USA. The results showed that half of those aged between 15 and 65 were using existing wearables.




In the late 2000s mobile phones and wristwatches advanced into today’s fitness bands and while the wearable market is still in its early growth stage consumers are focusing on six main categories:

  • Health
  • Fitness
  • Identity
  • Interaction
  • Safety
  • Tracker





Ericsson ConsumerLab identified the ages of new and experienced wearable users between the ages of 25 and 34 in the USA.

Smart watches and fitness trackers have an influence based on the age group and gender as a target market.

According to a ConsumerLab report on genders, 63% of smart watch owners are male, whilst females are more likely to own fitness or activity trackers.




As wearable technology adoption increases so does the expectations of consumers have in the abilities of their wearable devices.

The analysis suggests that even new owners are disappointed with the current generation of wearables.

A quarter of new users of wearables indicate that wearables today fail to meet their expectations

The negative feedback has not yet resulted in manufacturers improving the functionality of the first generation of wearable though feedback creates opportunities for wearable makers to add features to devices and improve customer satisfaction.




We asked smartphone users across all 5 markets to assess over 20 wearables ideas and concepts

Manufacturers recognize they must overcome problems highlighted by consumers. Products that already exist in the wearable market can lead to the development of new designs inspired by current devices within three main categories.

  • Security
  • Accessories
  • Communication




Smart clothing is providing helpful information such as fitness metrics and detailed analysis of workouts other consumers see smart clothing playing a role beyond fitness tracking.
40% of smartphone users surveyed are interested in wearables combined with clothing using built-in sensor which measure all activities of the body.

Smart accessories are also popular with consumers in the USA; the thermal bracelet became popular as it provides temperature control for the user by sending hot and cold pulses through the skin providing thermal comfort.




Users of wearables are more likely to share personal data with wearables manufacturers

Data sharing is a key issue for users of wearables as their motivation is influenced to help them achieve their target fitness goals.

Ericsson Lab studies have shown that these third parties are less appealing to users especially if the information shared is personal and identifiable.

This exposure of data can be related to two factors: a consumer believes that insights and services provided by the manufacturers have a value especially when health and fitness is involved.

Wearable users are more familiar with online risks than owners of smartphones.




Smartphone users say they are likely to wear more than 5 wearable devices beyond 2020

Smartphone users believe that wearables will have a larger impact on the smart tech market than smartphones did over the last 10 years.

Wearable tech could replace current equipment and items such as traditional wristwatches in public sector and in the medical industry blood and glucose monitors.

Smartphones are currently the most popular items on the smart tech market and many smart wearables come with a companion apps feature for an android. 38% wearable devices have the smartphone compatibility.




25 percent of smartwatches owners use their smartwatch to remotely control digital devices at home

As the IoT era comes closer with multiple devices being connected to the internet and other smart items through the cloud.

Wearables will change to be appropriate in an IoT environment this can lead to sensors becoming ingestible and wearables having better connection to physical objects.

With expectations increasing among wearable users, wireless networks and business models will require a cope with a future where consumer will wear multiple devices to connect them to the internet.


About Ericsson

Ericsson is a global leader in delivering ICT solutions. In fact, 40% of the world’s mobile traffic is carried over Ericsson networks. We have customers in over 180 countries and comprehensive industry solutions ranging from Cloud services and Mobile Broadband to Network Design and Optimization.

Our services, software and infrastructure – especially in mobility, broadband and the cloud – are enabling the communications industry and other sectors to do better business, increase efficiency, improve user experience and capture new opportunities.

Ericsson has one of the industry’s strongest patent portfolios with a total count of over 39,000. R&D is at the heart of our business and approximately 23,700 employees are dedicated to our R&D activities. This commitment to R&D allows us to drive forward our vision for a Networked Society – one where everyone and everything is connected in real time – enabling new ways to collaborate, share and get informed.


Website Address


Huawei Watch to be announced at MWC

Huawei Watch 2 is set to be announced at MWC (world mobile congress) Barcelona 2017 as confirmed by CEO Richard Yu. It has been suggested that the new design will focus primarily on fitness with a new interactive touch screen, the size of the watch face shall be 11.4-inchscreen and a 42mm diameter.

As the first Huawei watch was popular with consumers yet had a short battery life the new model is set to have 1000mAH battery which is three times of the original design. The Huawei watch used android wear software it is expected that the version 2 will also run on the same software.

There may be two different models one will have LTE (Long term evolution) support which is like the LG sport watch this allows the user to switch between smart phone options and the watch.

There is no official announcement on the price as of yet however, the watches additional features such as the straps are set to be a combination of rubber and metal. These different versions enable the user to change from the sportive look whilst doing exercise and the formal appearance when at work or other daily activities.

Best Wearables for Travel List


Avegant Glyph

This device is a combination of AR (augmented reality) display and headphones for playing music and other audio options. Unlike other AR technology devices such as Oculus, Samsung and HTC the AR component projects images directly into the user’s eyes and not onto a screen.

The headband is adjustable to move forward this allows the VRD (virtual retinal display) to be visible by the user. The patterned optics project and focus the LED (light emitting diode) directly to the retina without a screen.

Available to purchase priced at $499



A portable wearable device which translates the user’s words into the local language, it can be used anywhere and does not require internet connection. Its intuitive user interface can communicate directly with another person.

The device works in a simple method by pressing the single button, the speaker translates the user’s sentence into the desired language. Ili built-in database contains a library of common phrases that are used by travelers to minimize translation errors. The translation is instant words are translated in 0.2 seconds, preventing communication delays.

Available for consumers in the US from June 2017.


Navigate Jacket

Developed and designed by Cutecircuit the Navigate Jacket assist the wearer in finding their destination by using integrated LED (light emitting diode) lighting and haptic feedback. The user’s android or smart phone has a companion app which stores relevant destinations and uploads the directions to the jacket with vibrations emitted on the left and right shoulders.

The built-in technology is subtle and unobtrusive and as this is designed for fashion market the design is appealing as the garment is created for the retail explorer and consumer.

Price range £50 to £200


Archelis appears as a leg brace that is strapped to the user’s legs and buttocks completely mobile whilst being worn. The chair is designed to support main pressure points on the body these include the thighs, calves and heels and provides motion so the device does not need to be removed. Its durability is attributed to the combination of resilient metal and carbon fibers whilst being light enough for easy movement

The device is originally designed for surgeons who spend hours standing during surgical operations increasing the risk of fatigue and stress leading to the likelihood of an accident. Elderly people can benefit by using Archelis as they require a lot of support during daily activities other work environments can include baristas and factory workers.

Price to be confirmed




Mobile World Congress

Mobile World Congress


This year in Barcelona Spain, Mobile World Congress will host one of the biggest events in the tech world. This gathering of the major industries in smart technology to launch their new smartphones, Virtual Reality (VR) and Augmented Reality (AR) developments, chipsets and wearables. The event is scheduled to begin on the 26th of February as a big announcement for the press and the public show will open on the 27th of February.

Presenters from LG Corporation will launch the new G6 phone the design is set to be lighter and more durable than the previous G5 phone. The new design features include tempered glass rather than aluminum, slim bezel and water proof.

Samsung is expected to attend though there is no announcement of the Galaxy S8 however, recent speculation has confirmed that the company will be presenting their new tablet, the Tab S3.  This will be an upgraded version of the Samsung Tab 2 with a longer battery life, metal frame and plastic back.

BlackBerry Mercury, Sony Xperia and HTC have developed new handsets which will be available to consumers after GSMA congress. The new handsets are expected to have fingerprint sensors, USB type-c and cameras with improved lenses.

Gamelab Mobile Summit

Gamelab mobile will be an exclusive summit at GSMA that hosts the leaders of the gaming and the mobile phone sectors to discuss the latest trends and opportunities in entertainment, technology and media.

Attendants will have the opportunity to listen to presentations from the industry’s leaders on the current development of gaming in the next few years and how non-gaming companies can participate in the mobile phone ecosystem.

Content creators and IP owners are available to provide information on the new media and the transformation of the way games are developed, distributed and monetized.

Broadband comms, IoT and Wearable devices and Mobile VR/AR or Smart cities will be on topic and how these different sectors will change the connected gaming experience and formats for consumers.

Exhibition Showcases Innovators and Pioneers

Attending the Mobile world congress will be represented from some of the world’s largest tech industries in the mobile ecosystems these also include adjacent sectors such as automotive and consumer electronics.

IoT Market Forecast by Gartner

The use of IOT in business and the number of connected devices will explode in the next three years.

In 2017 the use of IoT devices will surge by 31% from the 2016 forecast and by 2020 the number of connected IoT devices is estimated to reach at least 20.4 billion.

China, North America and Western Europe are at the forefront in driving the usage of connected devices in businesses and companies this will represent over 60% of installed IoT devices in 2017.

IoT devices will be used in multiple devices

According to their specific applications, these include manufacturing field devices in buildings, process sensors for electrical generating plants and real-time location devices in healthcare such as hospitals and clinics.

Cross-industry devices developed for smart building will be leading connectivity these devices range from LED lighting, HVAC, and physical security systems, by 2020 this particular sector of IoT the number will be 4.4 billion units.

Ms Rueb Gartner Research Director stated “Services are dominated by the professional IoT-operational technology category in which providers assist businesses in designing, implementing and operating IoT systems, However, connectivity services and consumer services will grow at a faster pace. Consumer IoT services are newer and growing off a small base. Similarly, connectivity services are growing robustly as costs drop, and new applications emerge.”

IoT Units Installed Base by Category (Millions of Units)

Category 2016 2017 2018 2020
Consumer 3,963.0 5,244.3 7,036.3 12,863.0
Business: Cross-Industry 1,102.1 1,501.0 2,132.6 4,381.4
Business: Vertical-Specific 1,316.6 1,635.4 2,027.7 3,171.0
Grand Total 6,381.8 8,380.6 11,196.6 20,415.4


Gartner research vice-president Bettina Tratz-Ryan said: “We see a strong use of the internet of things [IoT] in manufacturing and industry 4.0 applications, the platform market will increase, as will services relating to identity and access management.”

Statistically, consumers purchase more IoT devices for personal usage yet businesses spend more in the installment and usage of hardware this among different businesses will drive $964 billion in 2017 whilst consumers will amount to $725 billion.

IoT Endpoint Spending by Category (Billions of Dollars)

Category 2016 2017 2018 2020
Consumer 532,515 725,696 985,348 1,494,466
Business: Cross-Industry 212,069 280,059 372,989 567,659
Business: Vertical-Specific 634,921 683,817 736,543 863,662
Grand Total 1,379,505 1,689,572 2,094,881 2,925,787


About Gartner INC

The world’s leading information technology research and advisory company, the company delivers the technology-related insight necessary for clients to make the right decisions. Gartner is currently a valuable partner to 10,000 distinct enterprises worldwide, founded in 1979, Gartner is headquartered in Stamford, Connecticut, USA.

LG-Google Watches

Android Wear was initially launched in 2014 and has seen major success on the wearable tech market. A new version of smart watch called the Android Wear 2.0 is due to be released on the 8th of February, it is a developed project produced by the established Google and LG partnership. The design is mainly based on original watch strap which is only based on a certain size and this was the only option for all buyers. LG-Google claims that the watch will come in a variety of sizes which are suitable for all wrist diameters. There will be two different varies of the Android Wear 2.0 these are the Sport variant designed to be sturdy with a 1.38 inch, 480×480 screen and the Petite style watch having a 1.2 inch 360x360m screen.

“Based on what we’ve learned from users and developers, we’re evolving the platform to improve key experiences on the watch, including watch faces, messaging, and fitness,” said Google.

The both watch designs have apps which are capable of accessing the internet directly through Bluetooth, Wi-Fi and cellular this allows the watch to function without the need of an android or smartphone. This is a new feature as early Android Wears were not inoculated with internet connection; the new models are also capable of receiving messages via Google cloud massager.

One of the best features of the new android wear is the support for android pay which includes credit cards, debit cards and loyalty cards with the Google wallet. The near field communication chip is required to be built-in for this particular function which will primarily be in the Petite model.  The sports model will have features which are needed in sport activities these include an LTE, GPS, a barometer and a heart rate sensor both are water proof up to 3feet in a time limit of 30 minutes.

Both models have a chargeable battery in different capacities according to the size difference; the Sport watch will have a 768MB of RAM and a 430mAh battery whilst the Petite model has a 512MB and a 240mAh. Charging the batteries will differ between the models, the larger model will feature a Gear S3-style cradle, while the Petite model will include a magnetic puck-style induction charger.