Best Wearables for Travel List


Avegant Glyph

This device is a combination of AR (augmented reality) display and headphones for playing music and other audio options. Unlike other AR technology devices such as Oculus, Samsung and HTC the AR component projects images directly into the user’s eyes and not onto a screen.

The headband is adjustable to move forward this allows the VRD (virtual retinal display) to be visible by the user. The patterned optics project and focus the LED (light emitting diode) directly to the retina without a screen.

Available to purchase priced at $499



A portable wearable device which translates the user’s words into the local language, it can be used anywhere and does not require internet connection. Its intuitive user interface can communicate directly with another person.

The device works in a simple method by pressing the single button, the speaker translates the user’s sentence into the desired language. Ili built-in database contains a library of common phrases that are used by travelers to minimize translation errors. The translation is instant words are translated in 0.2 seconds, preventing communication delays.

Available for consumers in the US from June 2017.


Navigate Jacket

Developed and designed by Cutecircuit the Navigate Jacket assist the wearer in finding their destination by using integrated LED (light emitting diode) lighting and haptic feedback. The user’s android or smart phone has a companion app which stores relevant destinations and uploads the directions to the jacket with vibrations emitted on the left and right shoulders.

The built-in technology is subtle and unobtrusive and as this is designed for fashion market the design is appealing as the garment is created for the retail explorer and consumer.

Price range £50 to £200


Archelis appears as a leg brace that is strapped to the user’s legs and buttocks completely mobile whilst being worn. The chair is designed to support main pressure points on the body these include the thighs, calves and heels and provides motion so the device does not need to be removed. Its durability is attributed to the combination of resilient metal and carbon fibers whilst being light enough for easy movement

The device is originally designed for surgeons who spend hours standing during surgical operations increasing the risk of fatigue and stress leading to the likelihood of an accident. Elderly people can benefit by using Archelis as they require a lot of support during daily activities other work environments can include baristas and factory workers.

Price to be confirmed




Mobile World Congress

Mobile World Congress


This year in Barcelona Spain, Mobile World Congress will host one of the biggest events in the tech world. This gathering of the major industries in smart technology to launch their new smartphones, Virtual Reality (VR) and Augmented Reality (AR) developments, chipsets and wearables. The event is scheduled to begin on the 26th of February as a big announcement for the press and the public show will open on the 27th of February.

Presenters from LG Corporation will launch the new G6 phone the design is set to be lighter and more durable than the previous G5 phone. The new design features include tempered glass rather than aluminum, slim bezel and water proof.

Samsung is expected to attend though there is no announcement of the Galaxy S8 however, recent speculation has confirmed that the company will be presenting their new tablet, the Tab S3.  This will be an upgraded version of the Samsung Tab 2 with a longer battery life, metal frame and plastic back.

BlackBerry Mercury, Sony Xperia and HTC have developed new handsets which will be available to consumers after GSMA congress. The new handsets are expected to have fingerprint sensors, USB type-c and cameras with improved lenses.

Gamelab Mobile Summit

Gamelab mobile will be an exclusive summit at GSMA that hosts the leaders of the gaming and the mobile phone sectors to discuss the latest trends and opportunities in entertainment, technology and media.

Attendants will have the opportunity to listen to presentations from the industry’s leaders on the current development of gaming in the next few years and how non-gaming companies can participate in the mobile phone ecosystem.

Content creators and IP owners are available to provide information on the new media and the transformation of the way games are developed, distributed and monetized.

Broadband comms, IoT and Wearable devices and Mobile VR/AR or Smart cities will be on topic and how these different sectors will change the connected gaming experience and formats for consumers.

Exhibition Showcases Innovators and Pioneers

Attending the Mobile world congress will be represented from some of the world’s largest tech industries in the mobile ecosystems these also include adjacent sectors such as automotive and consumer electronics.

IoT Market Forecast by Gartner

The use of IOT in business and the number of connected devices will explode in the next three years.

In 2017 the use of IoT devices will surge by 31% from the 2016 forecast and by 2020 the number of connected IoT devices is estimated to reach at least 20.4 billion.

China, North America and Western Europe are at the forefront in driving the usage of connected devices in businesses and companies this will represent over 60% of installed IoT devices in 2017.

IoT devices will be used in multiple devices

According to their specific applications, these include manufacturing field devices in buildings, process sensors for electrical generating plants and real-time location devices in healthcare such as hospitals and clinics.

Cross-industry devices developed for smart building will be leading connectivity these devices range from LED lighting, HVAC, and physical security systems, by 2020 this particular sector of IoT the number will be 4.4 billion units.

Ms Rueb Gartner Research Director stated “Services are dominated by the professional IoT-operational technology category in which providers assist businesses in designing, implementing and operating IoT systems, However, connectivity services and consumer services will grow at a faster pace. Consumer IoT services are newer and growing off a small base. Similarly, connectivity services are growing robustly as costs drop, and new applications emerge.”

IoT Units Installed Base by Category (Millions of Units)

Category 2016 2017 2018 2020
Consumer 3,963.0 5,244.3 7,036.3 12,863.0
Business: Cross-Industry 1,102.1 1,501.0 2,132.6 4,381.4
Business: Vertical-Specific 1,316.6 1,635.4 2,027.7 3,171.0
Grand Total 6,381.8 8,380.6 11,196.6 20,415.4


Gartner research vice-president Bettina Tratz-Ryan said: “We see a strong use of the internet of things [IoT] in manufacturing and industry 4.0 applications, the platform market will increase, as will services relating to identity and access management.”

Statistically, consumers purchase more IoT devices for personal usage yet businesses spend more in the installment and usage of hardware this among different businesses will drive $964 billion in 2017 whilst consumers will amount to $725 billion.

IoT Endpoint Spending by Category (Billions of Dollars)

Category 2016 2017 2018 2020
Consumer 532,515 725,696 985,348 1,494,466
Business: Cross-Industry 212,069 280,059 372,989 567,659
Business: Vertical-Specific 634,921 683,817 736,543 863,662
Grand Total 1,379,505 1,689,572 2,094,881 2,925,787


About Gartner INC

The world’s leading information technology research and advisory company, the company delivers the technology-related insight necessary for clients to make the right decisions. Gartner is currently a valuable partner to 10,000 distinct enterprises worldwide, founded in 1979, Gartner is headquartered in Stamford, Connecticut, USA.

LG-Google Watches

Android Wear was initially launched in 2014 and has seen major success on the wearable tech market. A new version of smart watch called the Android Wear 2.0 is due to be released on the 8th of February, it is a developed project produced by the established Google and LG partnership. The design is mainly based on original watch strap which is only based on a certain size and this was the only option for all buyers. LG-Google claims that the watch will come in a variety of sizes which are suitable for all wrist diameters. There will be two different varies of the Android Wear 2.0 these are the Sport variant designed to be sturdy with a 1.38 inch, 480×480 screen and the Petite style watch having a 1.2 inch 360x360m screen.

“Based on what we’ve learned from users and developers, we’re evolving the platform to improve key experiences on the watch, including watch faces, messaging, and fitness,” said Google.

The both watch designs have apps which are capable of accessing the internet directly through Bluetooth, Wi-Fi and cellular this allows the watch to function without the need of an android or smartphone. This is a new feature as early Android Wears were not inoculated with internet connection; the new models are also capable of receiving messages via Google cloud massager.

One of the best features of the new android wear is the support for android pay which includes credit cards, debit cards and loyalty cards with the Google wallet. The near field communication chip is required to be built-in for this particular function which will primarily be in the Petite model.  The sports model will have features which are needed in sport activities these include an LTE, GPS, a barometer and a heart rate sensor both are water proof up to 3feet in a time limit of 30 minutes.

Both models have a chargeable battery in different capacities according to the size difference; the Sport watch will have a 768MB of RAM and a 430mAh battery whilst the Petite model has a 512MB and a 240mAh. Charging the batteries will differ between the models, the larger model will feature a Gear S3-style cradle, while the Petite model will include a magnetic puck-style induction charger.

4 wearables being used in the military


Soldier Integrated Power System

As soldiers are required to carrying heavy communication equipment such as military batteries, the Australian National University (ANU) has developed a wearable solar-powered battery. Communication is critical to battlefield strategy and the soldiers may spend weeks or months on operations the rechargeable batteries are vital to the maintenance of equipment such as night vision goggles. The solar panel cells are thin as a piece of paper by design with an energy weight of more than 200 watts per kilogram to supply the soldier’s equipment.


With its featured mode selector the soldier can choose the device’s configuration from standard function to mission mode. In mission mode the user cannot inadvertently switch off the unit’s special functions which include data memory erasing, switching off radio signals and being a signal locator in times of distress. A biometric finger scanner ensures that only one soldier can be identified and authorized as the user to prevent a risk of data being compromised. The accelerometer saves battery power by automatically changing the system to standby mode when the user lowers their arm.



Battlefield Air Targeting Man-Aided Knowledge (BATMAN) demonstration program has been organized by the U.S air force as an exhibition at the Pentagon. The equipment includes a wrist-mounted cell phone or tablet computer design to be inbuilt on the user’ sleeve, gloves with red and fiber optic lights and a portable signal gun for air traffic controllers. The advanced technology program was officially established in 2003 after the declaration of war in Afghanistan and has already commissioned 20 smart technologies to the US Air force.



Tactical NAV

The army has inoculated smart phones within military operations and tactics this has produced a militarized version of an android which contains many different features.

Tactical NAV is a military global positioning system (GPS), navigation application developed for the military. This assists in operations which require search and rescue (SAR) with military grid reference system (MGRS) to enable the users to map and plot military graphics with accuracy.

MilGPS navigation application designed for soldiers and other professional navigators worldwide, the military grade provides real-time display of current locations without a cellular or satellite signal.

ISurvive is a digital manual application which provides information about the area the soldier is in such as evasion, navigation, communication all are vital for the success of medevac and supply requirements.

Wearable Sensor to Measure Skin Hydration

Digital Journal

Designed by North Carolina State University (NCSU) this new light weight sensor has the capability to measure skin hydration during exercise or in a hot environment. It is ideal for users that are afraid of dehydration and want to prevent it occurring. Due to its light weight design, it can be worn as a wrist or chest patch and is one of the latest wearable devices in medical and healthcare.

As a real-time information provider on hydration the design is quite complex, the main component includes two electrodes inside an elastic polymer composite. These electrodes are in direct contact with the user’s skin which measures the electrical properties through conductive nanowires. This is key aspect of monitoring skin hydration as this allows collected readings from the electrodes to signal the skin’s condition.

“We have developed technology that allows us to track an individual’s skin hydration in real time,” says Yong Zhu, an associate professor of mechanical and aerospace engineering at NC State “Our sensor could be used to protect the health of people working in hot conditions, improve athletic performance and safety, and to track hydration in older adults or in medical patients suffering from various conditions. It can even be used to tell how effective skin moisturizers are for cosmetics.”


University North Caroline

During the development process at NCSU, researchers first used artificial custom-made skin which all had a wide spectrum of hydration levels. The researchers varied the temperature levels of the surrounding environment and noted the performance of the wearable device and the sensor’s readings were not affected by ambient humidity this makes it suitable to be worn in any climate.

There is a choice of format for both users and researchers as the sensor is incorporated into two different wearable systems. The collected data can be relayed to the user’s smartphone by Bluetooth both these transfers can inform a researcher or the user about hydration readings.

“It’s difficult to measure a person’s hydration quantitatively, which is relevant for everyone from military personnel to athletes to firefighters, who are at risk of health problems related to heat stress when training or in the field,” says John Muth, a professor of electrical and computer engineering at NC State.

The device is currently in the prototype stage of development which shall come to completion in mid-2017 and be made available in late 2017 for consumer availability the precise date is yet to be confirmed.

New Augmented Reality Stage

Augmented Reality (AR) and Virtual Reality (VR) is gaining a foot hold in both the public and business sectors ranging from work projects, education and entertainment. Multiple devices have been designed and launched by major corporations including Microsoft and Google Glass. The most common form of these devices are headsets and smart glasses in addition Oculus and Vive headsets are already inoculated with game consoles.

Magic leap refers to a Mixed Reality Lightfield this involves overlapping digital 3D graphics onto the user’s field of view through a headset with transparent lenses. This is shall be the start of the next stage of AR as it is combining both VR and AR virtual elements in real life environments this term is called mixed reality (MR).

This has the potential to generate images that are indistinguishable from real life objects by using a ‘Dynamic Digitized Lightfield Signal’ which will be the trademark of Magic leap. In further development, this would completely transform how people interact with both the digital and real world.

“We’ll build a ‘Hello world, this is how you do stuff,'” said CEO Rony Abovitz, “and then you guys build something with us and be amongst the first people in the world to get your hands on what we’re doing and make really cool things.”

It is not yet confirmed how it will be officially controlled whether by voice, controllers and buttons though the video’s projection.  Magic leap has some of the biggest investors in the digital industry these include Google, Alibaba, KPCB and Andreessen Horowitz all has contributed to the company’s development raising up to $1.39 billion by the end of 2016.

Magic leap has made high-profile friends in the entertainment industry practically in cinema and film studios, one being Peter Jackson with a confirmed working project at WETA Workshop. Warner Bros is also an early investor and soon a projected will come into development. Patents have detailed in t Digital Live Artists and Digital Music Venues apps have the ability to project digital musicians in a private AR gig or during a public concert.

Last year in February 2016, Abovitz posted this update: “We are setting up supply chain operations, manufacturing – many whirligigs and test machines and gizmos abound these days. Engineers move about our spaces with a sense of urgency. Intense debates about every form of science and art you can imagine float about. Plans have been made. Program and production managers track progress. Coders are coding.”